Game Physics Engine Development

Publisher: CRC Press

Published: 2010-07-23

Type: BOOK

Physics is really important to game programmers who need to know how to add physical realism to their games.

Game Physics Cookbook

Publisher: Packt Publishing Ltd

Published: 2017-03-24

Type: BOOK

Discover over 100 easy-to-follow recipes to help you implement efficient game physics and collision detection in your games About This Book Get a comprehensive coverage of techniques to create high performance collision detection in games ...

Game Physics Engine Development

Publisher: CRC Press

Published: 2010-07-23

Type: BOOK

In video games, the physics engine uses real-time physics to improve realism. This is the only book in its category to take readers through the process of building a complete game-ready physics engine from scratch.

Physics for Game Developers

Publisher: "O'Reilly Media, Inc."

Published: 2002

Type: BOOK

This book serves as the starting point for those who want to enrich games with physics-based realism.

Introduction to Game Physics with Box2D

Publisher: CRC Press

Published: 2013-02-06

Type: BOOK

A companion website provides supplementary material, including source code and videos. This book helps you become a capable 2D game physics programmer through its presentation of both the theory and applications of 2D game physics.

Building a 2D Game Physics Engine

Publisher: Apress

Published: 2017-01-11

Type: BOOK

What You'll Learn Gain an understanding of 2D game engine physics and how to utilize it in your own games Describe the basic behaviors of rigid bodies Detect collisions between rigid bodies Resolve interpretations after rigid body ...

Physics for Game Programmers

Publisher: Apress

Published: 2007-12-27

Type: BOOK

*Shows how to create realistic action games without assuming college-level Physics (which the majority of gamers won't have); includes necessary physics and mathematics *Ideal for all budding games programmers, with example code in Java, C# ...

Real-Time Collision Detection

Publisher: CRC Press

Published: 2004-12-22

Type: BOOK

All in all, this comprehensive book will become the industry standard for years to come.

Game Physics

Publisher: CRC Press

Published: 2004

Type: BOOK

CD ROM contains a snapshot of the full distribution of source code, documentation and supporting materials located at the Magic Software Inc. website. --Inside cover.

Game Engine Architecture

Publisher: CRC Press

Published: 2017-03-27

Type: BOOK

Updating the content to match today’s landscape of game engine architecture, this second edition continues to thoroughly cover the major components that make up a typical commercial game engine.