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Language: en
Pages: 347
Pages: 347
Type: BOOK - Published: 2020-03-31 - Publisher: transcript Verlag
What consequences does the design of the virtual yield for architecture and to what extent can the nature of architecture be used productively to turn game-worl
Language: en
Pages: 346
Pages: 346
Type: BOOK - Published: 2019-10 - Publisher: Transcript Verlag, Roswitha Gost, Sigrid Nokel u. Dr. Karin Werner
What consequences does the design of the virtual yield for architecture and to what extent can architecture be used to turn game-worlds into sustainable places
Language: en
Pages: 272
Pages: 272
Type: BOOK - Published: 2022-01-19 - Publisher: Walter de Gruyter GmbH & Co KG
Video game spaces have vastly expanded the built environment, offering new worlds to explore and inhabit. Like buildings, cities, and gardens before them, these
Language: en
Pages: 341
Pages: 341
Type: BOOK - Published: 2022-08-15 - Publisher: Taylor & Francis
The Plague Years collects scholarly and essayistic reflections on literary, visual, and sonic representations of the COVID-19 and other pandemics. These are pla
Language: en
Pages: 270
Pages: 270
Type: BOOK - Published: 2023-08-15 - Publisher: MIT Press
An essay collection exploring the board game’s relationship to the built environment, revealing the unexpected ways that play reflects perceptions of space. B