How Games Move Us

How Games Move Us
Author :
Publisher : MIT Press
Total Pages : 187
Release :
ISBN-10 : 9780262534451
ISBN-13 : 0262534452
Rating : 4/5 (452 Downloads)

Book Synopsis How Games Move Us by : Katherine Isbister

Download or read book How Games Move Us written by Katherine Isbister and published by MIT Press. This book was released on 2017-10-27 with total page 187 pages. Available in PDF, EPUB and Kindle. Book excerpt: An engaging examination of how video game design can create strong, positive emotional experiences for players—with examples from popular, indie, and art games. This is a renaissance moment for video games—in the variety of genres they represent, and the range of emotional territory they cover. But how do games create emotion? In How Games Move Us, Katherine Isbister takes the reader on a timely and novel exploration of the design techniques that evoke strong emotions for players. She counters arguments that games are creating a generation of isolated, emotionally numb, antisocial loners. Games, Isbister shows us, can actually play a powerful role in creating empathy and other strong, positive emotional experiences; they reveal these qualities over time, through the act of playing. She offers a nuanced, systematic examination of exactly how games can influence emotion and social connection, with examples—drawn from popular, indie, and art games—that unpack the gamer’s experience. Isbister describes choice and flow, two qualities that distinguish games from other media, and explains how game developers build upon these qualities using avatars, non-player characters, and character customization, in both solo and social play. She shows how designers use physical movement to enhance players’ emotional experience, and examines long-distance networked play. She illustrates the use of these design methods with examples that range from Sony’s Little Big Planet to the much-praised indie game Journey to art games like Brenda Romero’s Train. Isbister’s analysis shows us a new way to think about games, helping us appreciate them as an innovative and powerful medium for doing what film, literature, and other creative media do: helping us to understand ourselves and what it means to be human.


How Games Move Us Related Books

How Games Move Us
Language: en
Pages: 187
Authors: Katherine Isbister
Categories: Games & Activities
Type: BOOK - Published: 2017-10-27 - Publisher: MIT Press

DOWNLOAD EBOOK

An engaging examination of how video game design can create strong, positive emotional experiences for players—with examples from popular, indie, and art game
Design and Emotion Moves
Language: en
Pages: 385
Authors: Pieter M.A. Desmet
Categories: Design
Type: BOOK - Published: 2020-11-09 - Publisher: Cambridge Scholars Publishing

DOWNLOAD EBOOK

Design & Emotion Moves is an edited collection of papers presented at the 5th international Design and Emotion Conference in Gothenburg, Sweden. In spite of the
Emotional Design
Language: en
Pages: 276
Authors: Don Norman
Categories: Design
Type: BOOK - Published: 2007-03-20 - Publisher: Basic Books

DOWNLOAD EBOOK

Why attractive things work better and other crucial insights into human-centered design Emotions are inseparable from how we humans think, choose, and act. In E
Design for Emotion
Language: en
Pages: 241
Authors: Trevor van Gorp
Categories: Computers
Type: BOOK - Published: 2012-06-15 - Publisher: Elsevier

DOWNLOAD EBOOK

Design for Emotion introduces you to the why, what, when, where and how of designing for emotion. Improve user connection, satisfaction and loyalty by incorpora
Design and Emotion
Language: en
Pages: 560
Authors: Deana McDonagh
Categories: Business & Economics
Type: BOOK - Published: 2003-10-24 - Publisher: CRC Press

DOWNLOAD EBOOK

There is considerable interest in and growing recognition of the emotional domain in product development. The relationship between the user and the product is p