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Language: en
Pages:
Pages:
Type: BOOK - Published: 2011 - Publisher:
The purpose of this study was to create a new method for visualizing music. Although many music visualizations already exist, this research was focused on creat
Language: en
Pages: 352
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Type: BOOK - Published: 2011-06-29 - Publisher: Simon and Schuster
Summary Generative Art presents both the technique and the beauty of algorithmic art. The book includes high-quality examples of generative art, along with the
Language: en
Pages: 2150
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Type: BOOK - Published: 2024-01-19 - Publisher: Springer Nature
Encyclopedia of Computer Graphics and Games (ECGG) is a unique reference resource tailored to meet the needs of research and applications for industry professio
Language: en
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Pages: 247
Type: BOOK - Published: 2016-10-18 - Publisher: Springer
This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes,
Language: en
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Pages: 90
Type: BOOK - Published: 2020-09-25 - Publisher: BRILL
AI as an “autonomous author” urges the law to rethink authorship. Policy makers should consider a reformative conception of AI in copyright law looking at i