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Study on the Procedural Generation of Visualization from Musical Input Using Generative Art Techniques
Language: en
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Authors: Christopher Garcia
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Type: BOOK - Published: 2011 - Publisher:

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The purpose of this study was to create a new method for visualizing music. Although many music visualizations already exist, this research was focused on creat
Generative Art
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Authors: Matt Pearson
Categories: Computers
Type: BOOK - Published: 2011-06-29 - Publisher: Simon and Schuster

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Summary Generative Art presents both the technique and the beauty of algorithmic art. The book includes high-quality examples of generative art, along with the
Encyclopedia of Computer Graphics and Games
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Authors: Newton Lee
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Type: BOOK - Published: 2024-01-19 - Publisher: Springer Nature

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Encyclopedia of Computer Graphics and Games (ECGG) is a unique reference resource tailored to meet the needs of research and applications for industry professio
Procedural Content Generation in Games
Language: en
Pages: 247
Authors: Noor Shaker
Categories: Computers
Type: BOOK - Published: 2016-10-18 - Publisher: Springer

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This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes,
Contemporary Artificial Art and the Law
Language: en
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Authors: Gianmaria Ajani
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Type: BOOK - Published: 2020-09-25 - Publisher: BRILL

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AI as an “autonomous author” urges the law to rethink authorship. Policy makers should consider a reformative conception of AI in copyright law looking at i