8 Bit & 16 Bit Video Games You Will Never Play

8 Bit & 16 Bit Video Games You Will Never Play
Author :
Publisher : Createspace Independent Publishing Platform
Total Pages : 142
Release :
ISBN-10 : 1976561825
ISBN-13 : 9781976561825
Rating : 4/5 (825 Downloads)

Book Synopsis 8 Bit & 16 Bit Video Games You Will Never Play by : Luca Taborelli

Download or read book 8 Bit & 16 Bit Video Games You Will Never Play written by Luca Taborelli and published by Createspace Independent Publishing Platform. This book was released on 2017-09-19 with total page 142 pages. Available in PDF, EPUB and Kindle. Book excerpt: How many video games have you played during your life? Do you think games are a form of art that should be preserved? What if we told you that there are thousands of interesting games you'll never play, all of which could be lost forever? It's true, there are many cancelled titles that are often lost to video game history. While video games may not be largely considered to be on par with paintings and statues, they are still art on their own, just like books, movies, and music, and like other works of art, video games have their own lost works. Games that were cancelled, never released, and often not even known by the general public. Unfortunately, there is no proper museum dedicated on saving them. In September 2016 the Unseen64 collective published a book of almost 500 pages, to remember more than 200 lost games that could have been forgotten. This short book in your hands is just a small part of the original one, the first volume of a new "economic edition" to let even more people to support the Unseen64 project. This first volume is dedicated to 8 bit and 16 bit games we'll never play. Over the course of this crowdsourced volume you will learn about some of the most interesting cancelled games for the NES, Master System, PC Engine (TurboGrafx-16), Game Boy, SNES and Mega Drive (Genesis). The content of this volume is the same featured in the original, complete book, with just some more proofreading and small changes. Hopefully, by reading this book, more gamers, developers, youtubers, gaming journalists and historians can look back at what could have been and as a result raise awareness on the preservation of lost games: to see the hidden stories that played a part in leading gaming culture to where it is now.


8 Bit & 16 Bit Video Games You Will Never Play Related Books

8 Bit & 16 Bit Video Games You Will Never Play
Language: en
Pages: 142
Authors: Luca Taborelli
Categories:
Type: BOOK - Published: 2017-09-19 - Publisher: Createspace Independent Publishing Platform

DOWNLOAD EBOOK

How many video games have you played during your life? Do you think games are a form of art that should be preserved? What if we told you that there are thousan
Video Games You Will Never Play
Language: en
Pages: 480
Authors: Luca Taborelli
Categories:
Type: BOOK - Published: 2016-08-30 - Publisher: Createspace Independent Publishing Platform

DOWNLOAD EBOOK

How many video games have you played during your life? Do you think games are a form of art that should be preserved? What if we told you that there are thousan
Video Games You Will Never Play
Language: en
Pages: 480
Authors: Luca Taborelli
Categories:
Type: BOOK - Published: 2016-08-30 - Publisher:

DOWNLOAD EBOOK

How many video games have you played during your life? Do you think games are a form of art that should be preserved? What if we told you that there are thousan
The Minds Behind Shooter Games
Language: en
Pages: 274
Authors: Patrick Hickey, Jr.
Categories: Games & Activities
Type: BOOK - Published: 2021-03-15 - Publisher: McFarland

DOWNLOAD EBOOK

Featuring interviews with the creators of 39 popular video games--including Halo 3, Call of Duty: Modern Warfare, Medal of Honor and Metroid Prime--this book gi
Streaming Culture
Language: en
Pages: 116
Authors: David Arditi
Categories: Social Science
Type: BOOK - Published: 2021-04-15 - Publisher: Emerald Group Publishing

DOWNLOAD EBOOK

Encouraging us to look beyond the seemingly limitless supply of multimedia content, David Arditi calls attention to the underlying dynamics of instant viewing -