Digital Uncanny

Digital Uncanny
Author :
Publisher :
Total Pages : 233
Release :
ISBN-10 : 9780190853990
ISBN-13 : 0190853999
Rating : 4/5 (999 Downloads)

Book Synopsis Digital Uncanny by : Kriss Ravetto-Biagioli

Download or read book Digital Uncanny written by Kriss Ravetto-Biagioli and published by . This book was released on 2019 with total page 233 pages. Available in PDF, EPUB and Kindle. Book excerpt: We are now confronted with a new type of uncanny experience, an uncanny evoked by parallel processing, aggregate data, and cloud-computing. The digital uncanny does not erase the uncanny feeling we experience as d j vu or when confronted with robots that are too lifelike. Today's uncanny refers to how non-human devices (surveillance technologies, algorithms, feedback, and data flows) anticipate human gestures, emotions, actions, and interactions, thus intimating that we are but machines and that our behavior is predicable precisely because we are machinic. It adds another dimension to those feelings in which we question whether our responses are subjective or automated - automated as in reducing one's subjectivity to patterns of data and using those patterns to present objects or ideas that would then elicit one's genuinely subjective-yet effectively preset-response. In fact, this anticipation of our responses is a feedback loop that we humans have produced by designing software that can study our traces, inputs, and moves. In this sense one could say that the digital uncanny is a trick we play on ourselves, a trick that we would not be able to play had we not developed sophisticated digital technologies. Digital Uncanny explores how digital technologies, particularly software systems working through massive amounts of data, are transforming the meaning of the uncanny that Freud tied to a return of repressed memories, desires, and experiences to their anticipation. Through a close reading of interactive and experimental art works of Rafael Lozano-Hemmer, Bill Viola, Simon Biggs, Sue Hawksley, and Garth Paine, this book is designed to explore how the digital uncanny unsettles and estranges concepts of "self," "affect," "feedback" and "aesthetic experience," forcing us to reflect on our relationship with computational media and by extension our relationship to each other and our experience of the world.


Digital Uncanny Related Books

Digital Uncanny
Language: en
Pages: 233
Authors: Kriss Ravetto-Biagioli
Categories: Computers
Type: BOOK - Published: 2019 - Publisher:

DOWNLOAD EBOOK

We are now confronted with a new type of uncanny experience, an uncanny evoked by parallel processing, aggregate data, and cloud-computing. The digital uncanny
Uncanny Networks
Language: en
Pages: 396
Authors: Geert Lovink
Categories: Architecture
Type: BOOK - Published: 2004 - Publisher: MIT Press

DOWNLOAD EBOOK

"For Geert Lovink, interviews are imaginative texts that help create global, networked discourses not only among different professions but also among different
Uncanny Histories in Film and Media
Language: en
Pages: 239
Authors: Patrice Petro
Categories: Social Science
Type: BOOK - Published: 2022-06-17 - Publisher: Rutgers University Press

DOWNLOAD EBOOK

Uncanny Histories in Film and Media brings together a stellar lineup of established and emergent scholars who explore the uncanny twists and turns that are ofte
The Maternal, Digital Subjectivity, and the Aesthetics of Interruption
Language: en
Pages: 241
Authors: EL Putnam
Categories: Social Science
Type: BOOK - Published: 2022-04-21 - Publisher: Bloomsbury Publishing USA

DOWNLOAD EBOOK

Bringing together philosophies of the maternal with digital technology may appear to be an arbitrary pairing. However, reading them intertextually through selec
The Uncanny Valley in Games and Animation
Language: en
Pages: 240
Authors: Angela Tinwell
Categories: Computers
Type: BOOK - Published: 2014-12-10 - Publisher: CRC Press

DOWNLOAD EBOOK

Advances in technology have enabled animators and video game designers to design increasingly realistic, human-like characters in animation and games. Although