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Type: BOOK - Published: 2020-11-01 - Publisher: Nilacakra
In the current realm of education, gamification has received significant attention for its power to shift the way we teach and learn. Gamification allows teache
Language: en
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Type: BOOK - Published: 2021-11-26 - Publisher: IGI Global
Technology has increasingly become utilized in classroom settings in order to allow students to enhance their experiences and understanding. Among such technolo
Language: en
Pages: 159
Pages: 159
Type: BOOK - Published: 2017-09-19 - Publisher: Springer
This book explores the theoretical foundations of gamification in learning and education. It has become increasingly difficult to engage and motivate students.
Language: en
Pages: 416
Pages: 416
Type: BOOK - Published: 2020 - Publisher: Information Science Reference
"This book explores how the latest technologies have the potential to engage foreign/second language learners both within and outside the language classroom and
Language: en
Pages: 677
Pages: 677
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Serious games provide a unique opportunity to fully engage students more than traditional teaching approaches. Understanding the best way to utilize these games