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Language: en
Pages: 40
Pages: 40
Type: BOOK - Published: 2014-09-21 - Publisher: Createspace Independent Publishing Platform
NOTE - This book is intentionally brief (40 pages), aimed at a reader with minimal free time looking to immediately improve their demo.Why do so many demos of r
Language: en
Pages: 344
Pages: 344
Type: BOOK - Published: 2011-07 - Publisher: Demonstrating to Win!
The demonstration or presentation of complex products like technology or medical devices is like leading a person over a treacherous ravine. Throughout a demo o
Language: en
Pages: 338
Pages: 338
Type: BOOK - Published: 2013-04-02 - Publisher: Sourcebooks, Inc.
If he had been with me everything would have been different... I wasn't with Finn on that August night. But I should've been. It was raining, of course. And he
Language: en
Pages: 0
Pages: 0
Type: BOOK - Published: 2005-03 - Publisher:
Have you ever seen a bad software demo ? Peter Cohan helps organizations put the Wow! into their demos to make them crisp, compelling and successful - to get th
Language: en
Pages: 377
Pages: 377
Type: BOOK - Published: 2008-10-13 - Publisher: CRC Press
"Game Feel" exposes "feel" as a hidden language in game design that no one has fully articulated yet. The language could be compared to the building blocks of m