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Language: en
Pages: 582
Pages: 582
Type: BOOK - Published: 1996 - Publisher: Addison-Wesley Professional
SGI's X Windows graphics expert explains how to construct real and useful 3D applications using OpenGL and X, and how to tightly integrate OpenGL applications w
Language: en
Pages: 494
Pages: 494
Type: BOOK - Published: 2007-12-17 - Publisher: Pearson Education
The Mac has fully embraced OpenGL throughout its visual systems. In fact, Apple's highly efficient, modern OpenGL implementation makes Mac OS X one of today's b
Language: en
Pages: 708
Pages: 708
Type: BOOK - Published: 1997 - Publisher: Addison Wesley Publishing Company
Explaining how graphics programs using Release 1.1, the latest release of OpenGL, this book presents the overall structure of OpenGL and discusses in detail eve
Language: en
Pages: 300
Pages: 300
Type: BOOK - Published: 1997 - Publisher: Addison-Wesley Professional
Ron Fosner provides tips and teaches techniques enabling Windows programmers to optimize OpenGL performance on the Windows platform. Topics include model and vi
Language: en
Pages: 1489
Pages: 1489
Type: BOOK - Published: 2013-03-19 - Publisher: Addison-Wesley
Includes Complete Coverage of the OpenGL® Shading Language! Today’s OpenGL software interface enables programmers to produce extraordinarily high-quality com