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Language: en
Pages: 373
Pages: 373
Type: BOOK - Published: 2024-11-05 - Publisher: Boydell & Brewer
Offers the most comprehensive analysis and discussion of medievalist computer games to date. Games with a medieval setting are commercially lucrative and reach
Language: en
Pages: 230
Pages: 230
Type: BOOK - Published: 2022-10-24 - Publisher: Walter de Gruyter GmbH & Co KG
Games can act as invaluable tools for the teaching of the Middle Ages. The learning potential of physical and digital games is increasingly undeniable at every
Language: en
Pages: 289
Pages: 289
Type: BOOK - Published: 2023-08-24 - Publisher: Bloomsbury Publishing
The Middle Ages have provided rich source material for physical and digital games from Dungeons and Dragons to Assassin's Creed. This volume addresses the many
Language: en
Pages: 313
Pages: 313
Type: BOOK - Published: 2013-09-11 - Publisher: Routledge
Digital gaming’s cultural significance is often minimized much in the same way that the Middle Ages are discounted as the backward and childish precursor to t
Language: en
Pages: 766
Pages: 766
Type: BOOK - Published: 2019-08-05 - Publisher: Walter de Gruyter GmbH & Co KG
Jan Huizinga and Roger Caillois have already taught us to realize how important games and play have been for pre-modern civilization. Recent research has begun