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Language: en
Pages: 612
Pages: 612
Type: BOOK - Published: 2001 - Publisher: Wordware Computer Books
Richard Rouse explores gameplay, one of the most important but least discussed elements of computer game design that makes a game compelling and entertaining. H
Language: en
Pages: 730
Pages: 730
Type: BOOK - Published: 2004-08-30 - Publisher: Jones & Bartlett Learning
“Both burgeoning game designers and devoted gamers should consider [Game Design: Theory & Practice] an essential read.” — Computer Gaming World “Ultimat
Language: en
Pages: 188
Pages: 188
Type: BOOK - Published: 2012-08-13 - Publisher: CRC Press
Despite the proliferation of video games in the twenty-first century, the theory of game design is largely underdeveloped, leaving designers on their own to und
Language: en
Pages: 400
Pages: 400
Type: BOOK - Published: 2009-10-21 - Publisher: CRC Press
Good or bad level design can make or break any game, so it is surprising how little reference material exists for level designers. Beginning level designers hav
Language: en
Pages: 193
Pages: 193
Type: BOOK - Published: 2007-03-09 - Publisher: John Wiley & Sons
Practical, complete coverage of game design basics from design process to production This full-color, structured coursebook offers complete coverage of game des