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Game Design
Language: en
Pages: 612
Authors: Richard Rouse
Categories: Computers
Type: BOOK - Published: 2001 - Publisher: Wordware Computer Books

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Richard Rouse explores gameplay, one of the most important but least discussed elements of computer game design that makes a game compelling and entertaining. H
Game Design: Theory and Practice, Second Edition
Language: en
Pages: 730
Authors: Richard Rouse III
Categories: Computers
Type: BOOK - Published: 2004-08-30 - Publisher: Jones & Bartlett Learning

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“Both burgeoning game designers and devoted gamers should consider [Game Design: Theory & Practice] an essential read.” — Computer Gaming World “Ultimat
Game Design Theory
Language: en
Pages: 188
Authors: Keith Burgun
Categories: Computers
Type: BOOK - Published: 2012-08-13 - Publisher: CRC Press

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Despite the proliferation of video games in the twenty-first century, the theory of game design is largely underdeveloped, leaving designers on their own to und
Level Design
Language: en
Pages: 400
Authors: Rudolf Kremers
Categories: Computers
Type: BOOK - Published: 2009-10-21 - Publisher: CRC Press

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Good or bad level design can make or break any game, so it is surprising how little reference material exists for level designers. Beginning level designers hav
Game Design
Language: en
Pages: 193
Authors: Jim Thompson
Categories: Computers
Type: BOOK - Published: 2007-03-09 - Publisher: John Wiley & Sons

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Practical, complete coverage of game design basics from design process to production This full-color, structured coursebook offers complete coverage of game des