Related Books

Boredom, Shanzhai, and Digitisation in the Time of Creative China
Language: en
Pages:
Authors: Jeroen de Kloet
Categories: Business & Economics
Type: BOOK - Published: 2019-10-04 - Publisher: Amsterdam University Press

DOWNLOAD EBOOK

With its emergence as a global power, China aspires to transform from "made in China" to "created in China". Mobilised as a crucial source for solid growth and
Chinas Digital Presence in the Asia-Pacific
Language: en
Pages: 212
Authors: Michael Keane
Categories: Social Science
Type: BOOK - Published: 2020-12-15 - Publisher: Anthem Press

DOWNLOAD EBOOK

China’s Digital Presence in the Asia-Pacific explores China’s digital presence in the Asia-Pacific region. Drawing on political economy of the media, indust
Wanghong as Social Media Entertainment in China
Language: en
Pages: 204
Authors: David Craig
Categories: Social Science
Type: BOOK - Published: 2021-02-25 - Publisher: Springer Nature

DOWNLOAD EBOOK

In Chinese, the term wanghong refers to creators, social media entrepreneurs alternatively known as KOLs (key opinion leaders) and zhubo (showroom hosts), influ
Apps
Language: en
Pages: 154
Authors: Gerard Goggin
Categories: Social Science
Type: BOOK - Published: 2021-05-20 - Publisher: John Wiley & Sons

DOWNLOAD EBOOK

Since the rise of the smartphone, apps have become entrenched in billions of users' daily lives. Accessible across phones and tablets, watches and wearables, co
Gaming, Simulation and Innovations: Challenges and Opportunities
Language: en
Pages: 305
Authors: Upinder Dhar
Categories: Computers
Type: BOOK - Published: 2022-07-26 - Publisher: Springer Nature

DOWNLOAD EBOOK

This book constitutes the refereed proceedings of the 52nd International Simulation and Gaming Association Conference, ISAGA 2021, held in Indore, India, during