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Exploring Roguelike Games
Language: en
Pages: 910
Authors: John Harris
Categories: Art
Type: BOOK - Published: 2020-09-09 - Publisher: CRC Press

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Since 1980, in-the-know computer gamers have been enthralled by the unpredictable, random, and incredibly deep gameplay of Rogue and those games inspired by it,
Dungeon Hacks
Language: en
Pages: 172
Authors: David L. Craddock
Categories: Computers
Type: BOOK - Published: 2021-08-11 - Publisher: CRC Press

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In 1980, computers were instruments of science and mathematics, military secrets and academia. Stern administrators lorded over sterile university laboratories
Procedural Generation in Game Design
Language: en
Pages: 351
Authors: Tanya Short
Categories: Computers
Type: BOOK - Published: 2017-06-12 - Publisher: CRC Press

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Making a game can be an intensive process, and if not planned accurately can easily run over budget. The use of procedural generation in game design can help wi
Game Design Deep Dive
Language: en
Pages: 106
Authors: Joshua Bycer
Categories: Computers
Type: BOOK - Published: 2021-04-07 - Publisher: CRC Press

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Game Design Deep Dive: Roguelikes examines the history and rise of the often-confusing roguelike genre. Despite being more than 30 years old, the roguelike genr
Roguelike
Language: en
Pages: 76
Authors: Mathew Henderson
Categories: Poetry
Type: BOOK - Published: 2020-04-07 - Publisher: House of Anansi

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Mathew Henderson explores with remarkable insight the unique logics of video games and addiction in his much-anticipated sophomore poetry collection. Mathew Hen