From Video Games to Real Life

From Video Games to Real Life
Author :
Publisher : Bloomsbury Publishing USA
Total Pages : 129
Release :
ISBN-10 : 9781440843792
ISBN-13 : 1440843791
Rating : 4/5 (791 Downloads)

Book Synopsis From Video Games to Real Life by : Mary L. Gazdik

Download or read book From Video Games to Real Life written by Mary L. Gazdik and published by Bloomsbury Publishing USA. This book was released on 2016-09-19 with total page 129 pages. Available in PDF, EPUB and Kindle. Book excerpt: This guide shows youth librarians how to use the appeal of Minecraft—a game that many young learners are intensely passionate about—to create engaging library programs that encourage creativity and build STEAM (Science, Technology, Engineering, Arts, and Mathematics) learning through library programs. Minecraft is more than "just a video game"; it's a powerful tool that librarians and other educators can use to engage students and spark legitimate learning experiences. This book shows you how to use Minecraft as a vehicle to promote learning and creativity, supplying specific, easy-to-replicate programs, ideas, and instructions for hands-on activities. By connecting the game to the maker movement and building off the game's popularity, you'll be able to use Minecraft to promote STEAM (Science, Technology, Engineering, Arts, and Mathematics) learning. The book ties Minecraft to maker activities, learning in the library, three-dimensional printing, literary activities, crafting, and more. The activities in this book will also enable you to help children ages 8–14 to expand their key 21st-century skills, such as collaboration, trial and error, and discovery.


From Video Games to Real Life Related Books

From Video Games to Real Life
Language: en
Pages: 129
Authors: Mary L. Gazdik
Categories: Language Arts & Disciplines
Type: BOOK - Published: 2016-09-19 - Publisher: Bloomsbury Publishing USA

DOWNLOAD EBOOK

This guide shows youth librarians how to use the appeal of Minecraft—a game that many young learners are intensely passionate about—to create engaging libra
Encyclopedia of Video Games [3 volumes]
Language: en
Pages: 1173
Authors: Mark J. P. Wolf
Categories: Games & Activities
Type: BOOK - Published: 2021-05-24 - Publisher: Bloomsbury Publishing USA

DOWNLOAD EBOOK

Now in its second edition, the Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming is the definitive, go-to resource for anyone interested i
Law, Video Games, Virtual Realities
Language: en
Pages: 290
Authors: Dale Mitchell
Categories: Law
Type: BOOK - Published: 2023-10-20 - Publisher: Taylor & Francis

DOWNLOAD EBOOK

This edited volume explores the intersection between the coded realm of the video game and the equally codified space of law through an insightful collection of
Video Games and Well-being
Language: en
Pages: 176
Authors: Rachel Kowert
Categories: Psychology
Type: BOOK - Published: 2019-12-02 - Publisher: Springer Nature

DOWNLOAD EBOOK

This book examines how video game mechanics and narratives can teach players skills associated with increased psychological well-being. It integrates research f
Understanding Video Games
Language: en
Pages: 302
Authors: Simon Egenfeldt-Nielsen
Categories: Games & Activities
Type: BOOK - Published: 2009-03-23 - Publisher: Routledge

DOWNLOAD EBOOK

From Pong to PlayStation 3 and beyond, Understanding Video Games is the first general introduction to the exciting new field of video game studies. This textboo