Games and Gamification in Market Research

Games and Gamification in Market Research
Author :
Publisher : Kogan Page Publishers
Total Pages : 361
Release :
ISBN-10 : 9780749483364
ISBN-13 : 0749483369
Rating : 4/5 (369 Downloads)

Book Synopsis Games and Gamification in Market Research by : Betty Adamou

Download or read book Games and Gamification in Market Research written by Betty Adamou and published by Kogan Page Publishers. This book was released on 2018-11-03 with total page 361 pages. Available in PDF, EPUB and Kindle. Book excerpt: Games are the most engaging medium of all time: they harness storytelling and heuristics, drive emotion and push the evolution of technology in a way that no other platform has or can. It's no surprise, then, that games and gamification are revolutionizing the market research industry, offering opportunities to reinvigorate the notoriously sluggish engagement levels seen in traditional surveying methods. This not only improves data quality, but offers untapped insights unattainable through traditional methods. Games and Gamification in Market Research shows readers how to design ResearchGames and Gamified Surveys that will intrinsically engage participants and how best to use these methodologies to become, and stay, commercially competitive. In a world where brands and organizations are increasingly interested in the feelings and contexts that drive consumer choices, Games and Gamification in Market Research gives readers the skills to use the components in games to encourage play and observe consumer behaviours via simulations for predictive modelling. Written by Betty Adamou, the UK's leading research game designer and named as one of seven women shaping the future of market research, it explains the ways in which these methodologies will evolve with technologies such as virtual reality and artificial intelligence, and how it will shape research careers. Alongside a companion website, this book provides a fully immersive and fascinating overview of game-based research.


Games and Gamification in Market Research Related Books

Games and Gamification in Market Research
Language: en
Pages: 361
Authors: Betty Adamou
Categories: Business & Economics
Type: BOOK - Published: 2018-11-03 - Publisher: Kogan Page Publishers

DOWNLOAD EBOOK

Games are the most engaging medium of all time: they harness storytelling and heuristics, drive emotion and push the evolution of technology in a way that no ot
Handbook of Research on Cross-Disciplinary Uses of Gamification in Organizations
Language: en
Pages: 657
Authors: Bernardes, Oscar
Categories: Computers
Type: BOOK - Published: 2022-01-28 - Publisher: IGI Global

DOWNLOAD EBOOK

Gaming is increasingly prevalent in our society and everyday lives as a form of leisure or competition. The typical aim of gaming is to gain a pleasant experien
Emerging Research and Trends in Gamification
Language: en
Pages: 0
Authors: Donna Z. Davis
Categories: Computer games
Type: BOOK - Published: 2015 - Publisher:

DOWNLOAD EBOOK

"This book brings together innovative and scholarly research on the use of game-based design and technology in a variety of settings, including discussions from
Game-Based Marketing
Language: en
Pages: 240
Authors: Gabe Zichermann
Categories: Business & Economics
Type: BOOK - Published: 2010-03-29 - Publisher: John Wiley & Sons

DOWNLOAD EBOOK

Harness the power of games to create extraordinary customer engagement with Game-Based Marketing. Gamification is revolutionizing the web and mobile apps. Innov
The Business of Gamification
Language: en
Pages: 230
Authors: Mikolaj Dymek
Categories: Business & Economics
Type: BOOK - Published: 2016-09-13 - Publisher: Taylor & Francis

DOWNLOAD EBOOK

At the turn of the century the term "gamification" was introduced as a concept to understand the process of using game mechanics in "non-game" contexts. The imp