MAXON CINEMA 4D R25: A Tutorial Approach, 9th Edition
Author | : Prof. Sham Tickoo |
Publisher | : CADCIM Technologies |
Total Pages | : 570 |
Release | : 2023-01-07 |
ISBN-10 | : 9781640571662 |
ISBN-13 | : 1640571663 |
Rating | : 4/5 (663 Downloads) |
Download or read book MAXON CINEMA 4D R25: A Tutorial Approach, 9th Edition written by Prof. Sham Tickoo and published by CADCIM Technologies. This book was released on 2023-01-07 with total page 570 pages. Available in PDF, EPUB and Kindle. Book excerpt: MAXON CINEMA 4D R25: A Tutorial Approach is a tutorial-based book and aims at harnessing the power of MAXON CINEMA 4D R25 for modelers, animators, and designers. The book caters to the needs of both the novice and the advance users of MAXON CINEMA 4D R25. Keeping in view the varied requirements of users, the book first introduces the basic features of CINEMA 4D R25 and then progresses to cover the advanced techniques. The book covers three important projects to enhance the knowledge of the users. Salient Features Consists of 13 Chapters and 3 Projects that are organized in a pedagogical sequence covering various aspects of modeling, sculpting texturing, lighting, rendering, and animation. The author has followed the tutorial approach to explain various concepts of modeling, texturing, lighting, and animation. The author has followed the tutorial approach to explain various concepts of modeling, texturing, lighting, and animation. The first page of every chapter summarizes the topics that are covered in it. Step-by-step instructions that guide the users through the learning process. Additional information is provided throughout the book in the form of notes and tips. Self-Evaluation Tests, Review Questions, and Exercises are given at the end of each chapter so that the users can assess their knowledge. Table of Contents Chapter 1: Exploring CINEMA 4D R25 Interface Chapter 2: Working with Splines Chapter 3: Introduction to Polygon Modeling Chapter 4: Sculpting Chapter 5: Texturing Chapter 6: Lighting Chapter 7: Rigging Chapter 8: Animation Chapter 9: Introduction to UV Mapping Chapter 10: Compositing 3D objects Chapter 11: Rendering Chapter 12: MoGraph Chapter 13: Working with XPresso Project 1: Creating an Indoor Scene Project 2: Texturing an Indoor Scene Project 3: Creating an Exterior Scene Index