Mixed Reality and Gamification for Cultural Heritage

Mixed Reality and Gamification for Cultural Heritage
Author :
Publisher : Springer
Total Pages : 594
Release :
ISBN-10 : 9783319496078
ISBN-13 : 3319496077
Rating : 4/5 (077 Downloads)

Book Synopsis Mixed Reality and Gamification for Cultural Heritage by : Marinos Ioannides

Download or read book Mixed Reality and Gamification for Cultural Heritage written by Marinos Ioannides and published by Springer. This book was released on 2017-04-26 with total page 594 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume on virtual and augmented reality (VR/AR) and gamification for cultural heritage offers an insightful introduction to the theories, development, recent applications and trends of the enabling technologies for mixed reality and gamified interaction in cultural heritage and creative industries in general. It has two main goals: serving as an introductory textbook to train beginning and experienced researchers in the field of interactive digital cultural heritage, and offering a novel platform for researchers in and across the culturally-related disciplines. To this end, it is divided into two sections following a pedagogical model developed by the focus group of the first EU Marie S. Curie Fellowship Initial Training Network on Digital Cultural Heritage (ITN-DCH): Section I describes recent advances in mixed reality enabling technologies, while section II presents the latest findings on interaction with 3D tangible and intangible digital cultural heritage. The sections include selected contributions from some of the most respected scholars, researchers and professionals in the fields of VR/AR, gamification, and digital heritage. This book is intended for all heritage professionals, researchers, lecturers and students who wish to explore the latest mixed reality and gamification technologies in the context of cultural heritage and creative industries. It pursues a pedagogic approach based on trainings, conferences, workshops and summer schools that the ITN-DCH fellows have been following in order to learn how to design next-generation virtual heritage applications, systems and services.


Mixed Reality and Gamification for Cultural Heritage Related Books

Mixed Reality and Gamification for Cultural Heritage
Language: en
Pages: 594
Authors: Marinos Ioannides
Categories: Computers
Type: BOOK - Published: 2017-04-26 - Publisher: Springer

DOWNLOAD EBOOK

This volume on virtual and augmented reality (VR/AR) and gamification for cultural heritage offers an insightful introduction to the theories, development, rece
Visual Computing for Cultural Heritage
Language: en
Pages: 440
Authors: Fotis Liarokapis
Categories: Computers
Type: BOOK - Published: 2020-04-07 - Publisher: Springer Nature

DOWNLOAD EBOOK

This book provides insights into the state of the art of digital cultural heritage using computer graphics, image processing, computer vision, visualization and
Serious Games
Language: en
Pages: 324
Authors: Tim Marsh
Categories: Computers
Type: BOOK - Published: 2016-09-02 - Publisher: Springer

DOWNLOAD EBOOK

This book constitutes the proceedings of the Second Joint International Conference on Serious Games, JCSG 2016, held in Brisbane, QLD, Australia, in September 2
Information and Communication Technologies in Tourism 2022
Language: en
Pages: 503
Authors: Jason L. Stienmetz
Categories: Electronic books
Type: BOOK - Published: 2022 - Publisher: Springer Nature

DOWNLOAD EBOOK

This open access book presents the proceedings of the International Federation for IT and Travel & Tourism (IFITT)’s 29th Annual International eTourism Confer
Virtual and Augmented Reality in Education, Art, and Museums
Language: en
Pages: 385
Authors: Guazzaroni, Giuliana
Categories: Computers
Type: BOOK - Published: 2019-11-22 - Publisher: IGI Global

DOWNLOAD EBOOK

Due to the growing prevalence of artificial intelligence technologies, schools, museums, and art galleries will need to change traditional ways of working and c