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Type: BOOK - Published: 2014-12-10 - Publisher: CRC Press
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Type: BOOK - Published: 2015-05-07 - Publisher: CRC Press
While the earliest character representations in video games were rudimentary in terms of their presentation and performance, the virtual characters that appear
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Type: BOOK - Published: 2019-03-11 - Publisher: Routledge
This book combines insights from the humanities and modern neuroscience to explore the contribution of affect and embodiment on meaning-making in case studies f
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Pages: 373
Type: BOOK - Published: 2013-04-19 - Publisher: MIT Press
A behind-the-scenes history of computer graphics, featuring a cast of math nerds, avant-garde artists, cold warriors, hippies, video game players, and studio ex
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The second edition of Game Anim expands upon the first edition with an all-new chapter on 2D and Pixel Art Animation, an enhanced mocap chapter covering the lat