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The Uncanny Valley in Games and Animation
Language: en
Pages: 232
Authors: Angela Tinwell
Categories: Computers
Type: BOOK - Published: 2014-12-10 - Publisher: CRC Press

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Advances in technology have enabled animators and video game designers to design increasingly realistic, human-like characters in animation and games. Although
Virtual Character Design for Games and Interactive Media
Language: en
Pages: 256
Authors: Robin James Stuart Sloan
Categories: Computers
Type: BOOK - Published: 2015-05-07 - Publisher: CRC Press

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While the earliest character representations in video games were rudimentary in terms of their presentation and performance, the virtual characters that appear
Affect and Embodied Meaning in Animation
Language: en
Pages: 493
Authors: Sylvie Bissonnette
Categories: Performing Arts
Type: BOOK - Published: 2019-03-11 - Publisher: Routledge

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This book combines insights from the humanities and modern neuroscience to explore the contribution of affect and embodiment on meaning-making in case studies f
Moving Innovation
Language: en
Pages: 373
Authors: Tom Sito
Categories: Computers
Type: BOOK - Published: 2013-04-19 - Publisher: MIT Press

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A behind-the-scenes history of computer graphics, featuring a cast of math nerds, avant-garde artists, cold warriors, hippies, video game players, and studio ex
Game Anim
Language: en
Pages: 307
Authors: Jonathan Cooper
Categories: Computers
Type: BOOK - Published: 2021-04-19 - Publisher: CRC Press

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The second edition of Game Anim expands upon the first edition with an all-new chapter on 2D and Pixel Art Animation, an enhanced mocap chapter covering the lat