Video Games and American Culture

Video Games and American Culture
Author :
Publisher : Rowman & Littlefield
Total Pages : 163
Release :
ISBN-10 : 9781793601315
ISBN-13 : 1793601313
Rating : 4/5 (313 Downloads)

Book Synopsis Video Games and American Culture by : Aaron A. Toscano

Download or read book Video Games and American Culture written by Aaron A. Toscano and published by Rowman & Littlefield. This book was released on 2019-12-12 with total page 163 pages. Available in PDF, EPUB and Kindle. Book excerpt: Digital media are immersive technologies reflecting behaviors, attitudes, and values. The engrossing, entertaining virtual worlds video games provide are important sites for 21st century research. This book moves beyond assertions that video games cause violence by analyzing the culture that produces such material. While some popular media reinforce the idea that video games lead to violence, this book uses a cultural studies lens to reveal a more complex situation. Video games do not lead to violence, sexism, and chauvinism. Rather, Toscano argues, a violent, sexist, chauvinistic culture reproduces texts that reflect these values. Although video games have a worldwide audience, this book focuses on American culture and how this multi-billion dollar industry entertains us in our leisure time (and sometimes at work), bringing us into virtual environments where we have fun learning, fighting, discovering, and acquiring bragging rights. When politicians and moral crusaders push agendas that claim video games cause a range of social ills from obesity to mass shooting, these perspectives fail to recognize that video games reproduce hegemonic American values. This book, in contrast, focuses on what these highly entertaining cultural products tell us about who we are.


Video Games and American Culture Related Books

Video Games and American Culture
Language: en
Pages: 163
Authors: Aaron A. Toscano
Categories: Social Science
Type: BOOK - Published: 2019-12-12 - Publisher: Rowman & Littlefield

DOWNLOAD EBOOK

Digital media are immersive technologies reflecting behaviors, attitudes, and values. The engrossing, entertaining virtual worlds video games provide are import
Gamer Nation
Language: en
Pages: 297
Authors: John Wills
Categories: History
Type: BOOK - Published: 2019-05-21 - Publisher: Johns Hopkins University Press

DOWNLOAD EBOOK

Ultimately, Gamer Nation reveals not only how video games are a key aspect of contemporary American culture, but how games affect how people relate to America i
Playing American
Language: en
Pages: 246
Authors: Sören Schoppmeier
Categories: Games & Activities
Type: BOOK - Published: 2023-10-02 - Publisher: Walter de Gruyter GmbH & Co KG

DOWNLOAD EBOOK

Videogames have always depicted representations of American culture, but how exactly they feed back into this culture is less obvious. Advocating an action-base
Cultural Code
Language: en
Pages: 345
Authors: Phillip Penix-Tadsen
Categories: Games & Activities
Type: BOOK - Published: 2016-02-19 - Publisher: MIT Press

DOWNLOAD EBOOK

How culture uses games and how games use culture: an examination of Latin America's gaming practices and the representation of the region's cultures in games. V
Video Games
Language: en
Pages: 119
Authors: Arthur Asa Berger
Categories: Social Science
Type: BOOK - Published: 2017-07-28 - Publisher: Routledge

DOWNLOAD EBOOK

From their inception, video games quickly became a major new arena of popular entertainment. Beginning with very primitive games, they quickly evolved into inte