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Aesthetic Theory and the Video Game
Language: en
Pages: 240
Authors: Graeme Kirkpatrick
Categories: Social Science
Type: BOOK - Published: 2011-11-15 - Publisher: Manchester University Press

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This book draws on aesthetic theory, including ideas from the history of painting, music and dance, to offer a fresh perspective on the video game as a popular
The Aesthetic of Play
Language: en
Pages: 335
Authors: Brian Upton
Categories: Games & Activities
Type: BOOK - Published: 2021-02-02 - Publisher: MIT Press

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A game designer considers the experience of play, why games have rules, and the relationship of play and narrative. The impulse toward play is very ancient, not
The Art of Videogames
Language: en
Pages: 240
Authors: Grant Tavinor
Categories: Computers
Type: BOOK - Published: 2009-11-19 - Publisher: John Wiley & Sons

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The Art of Videogames explores how philosophy of the artstheories developed to address traditional art works can also beapplied to videogames. Presents a unique
Games
Language: en
Pages: 253
Authors: C. Thi Nguyen
Categories: Games & Activities
Type: BOOK - Published: 2020 - Publisher: Oxford University Press, USA

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"Games are a unique art form. The game designer doesn't just create a world; they create who you will be in that world. They tell you what abilities to use and
Theory of Fun for Game Design
Language: en
Pages: 259
Authors: Raph Koster
Categories: Computers
Type: BOOK - Published: 2005 - Publisher: "O'Reilly Media, Inc."

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Discusses the essential elements in creating a successful game, how playing games and learning are connected, and what makes a game boring or fun.